Call of Duty players have discovered that enabling ray tracing automatically turns off DLSS (Deep Learning Super Sampling), switching instead to standard anti-aliasing. This limitation stems from the game’s in-house shader system and prevents the simultaneous use of both features. As a result, players with high-end hardware face reduced performance optimization and graphical fidelity choices. The community is awaiting official updates from developers to resolve this compatibility issue.
- Ray tracing disables DLSS due to shader implementation.
- Players revert to normal anti-aliasing when ray tracing is on.
