Players have identified a synchronization bug in Elite Dangerous affecting the ship's honk scanner when exploring less-traveled star systems. The number of celestial bodies detected by the honk scanner sometimes does not match the system map's actual count, causing confusion during navigation. One example showed a scan detecting nine bodies while the system map displayed only the star. The issue appears to be a client-server sync problem, temporarily resolved by leaving and re-entering the system. This bug could affect exploration data accuracy and player navigation in remote areas, highlighting a need for developer attention.
- Mismatch between honk scanner readings and system map counts.
- Temporary fix involves leaving and returning to the system.
