Players on the Dune: Awakening subreddit have raised concerns about the effectiveness of sword skills at higher levels. Many skills rely on flat damage numbers, which lose impact against enemies with large health pools in the late game. The community highlights "Eye of the Storm" as a skill that feels powerful during early progression but becomes underwhelming in endgame content. Meanwhile, "Crippling Strike" remains somewhat useful primarily due to its PvP utility rather than raw damage. The main suggestion is to have all melee sword skills scale with weapon base damage or a percentage of weapon damage, similar to how "Retaliate" and "Foil" currently function, ensuring these abilities stay relevant throughout player progression.
- Flat damage sword skills lose effectiveness against high-HP enemies in late game.
- Players want all sword skills to scale with weapon damage percentages.
