Players hosting self-run Dune: Awakening servers report intermittent high latency despite strong hardware setups including 64 GB RAM, 6-core CPUs, and NVMe SSDs. The lag correlates with sudden spikes in drive read activity on the NVMe SSD hosting the virtual machine, reaching up to 70% utilization every 20-30 seconds. These spikes occur without increased player load or write activity, indicating a possible server-side I/O bottleneck. This issue disrupts gameplay smoothness and is critical for commanders relying on self-hosted servers for stable sessions. The problem persists even when the server otherwise runs smoothly, highlighting a need for further investigation or optimization.

  • Latency spikes linked to NVMe SSD read activity surges every 20-30 seconds.
  • Occurs independently of player count or write operations, suggesting I/O bottlenecks.