Players in Dune: Awakening’s Deep Desert zone have raised concerns about weapon balance after testing revealed that blueprints like Bashar's Command and Vaporiser perform poorly against standard riflemen. One community member noted it took 80 darts or 60 gel canisters of direct flame to defeat a single enemy at a testing station, highlighting a potential imbalance. This issue affects combat strategy and player experience in one of the game’s tougher environments. The feedback may lead developers to reassess weapon damage and effectiveness in Deep Desert encounters.

  • Bashar's Command and Vaporiser blueprints underperform in Deep Desert.
  • High ammo consumption required to kill standard riflemen.