Dune: Awakening players are discussing the current state of Testing Stations, a group dungeon endgame activity. While the content is designed for cooperative play with difficulty scaling by group size, most players prefer to solo these challenges. This trend highlights a community desire for improved matchmaking, incentives, and design tweaks to make group play more appealing and rewarding. The conversation signals an opportunity for developers to enhance social engagement and endgame variety in the live service.

  • Testing Stations scale difficulty with group size but see mostly solo runs.
  • Players want better matchmaking and rewards to encourage cooperation.