Carrier owners are again debating how long strategic jumps should take.
Source date
2026-06-03
CarrierTV edition
2026-06-03
Source
Commander network
A commander argues that the current 15-minute fleet carrier jump time plus cooldown now feels too slow, prompting suggestions for seven- or ten-minute windows that better fit modern play pacing.
The post compares carrier waits with faster travel expectations elsewhere in the game ecosystem.
Carrier timing affects trade loops, expeditions, and coordinated squadron logistics.
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