A commander recently shared how they purchased a Fleet Carrier using credits earned from Community Goals and other in-game credit-generating activities. They emphasized that accumulating credits has become easier, enabling purchases driven more by convenience and ship management than necessity. This trend highlights a shift where commanders have fewer high-value credit expenditures, leading to investments in quality-of-life assets like carriers. The commander also encouraged others to engage in Community Goals as.
- Credits earned primarily through Community Goals and credit loops
- Purchase motivated by convenience and ship/module centralization
