A commander with roughly 300 hours in Elite Dangerous reports struggling to accumulate enough credits for a fleet carrier, despite earning 8 million credits per Thargoid hunt and 160 million credits during a 5-hour exobiology run. Their total wealth remains between 200 and 350 million credits, far from the hundreds of millions required to purchase a fleet carrier. This highlights ongoing community concerns about the economic grind and the accessibility of high-end assets, prompting questions about whether current income strategies are efficient or if key methods are being overlooked. Players aiming for fleet carriers may need to reassess their approaches or seek alternative income sources to accelerate progression.

  • Earnings: ~8 million credits per Thargoid hunt
  • 5-hour exobiology run yielded 160 million credits